Search found 2 matches

by formwurx
18 Mar 2018, 19:12
Forum: Structured light scanning
Topic: Retopologising and UV mapping a David 4.0 scan
Replies: 2
Views: 4461

Re: Retopologising and UV mapping a David 4.0 scan

It's a problem because as an end use scan I need something with good visual detail, but low poly and high quality textures. The textures and UVs generated by the David Scanner are so fragmented it's not realistic to try to retopologise them and bake normal maps and so forth - no client would pay the...
by formwurx
01 Mar 2018, 16:20
Forum: Structured light scanning
Topic: Retopologising and UV mapping a David 4.0 scan
Replies: 2
Views: 4461

Retopologising and UV mapping a David 4.0 scan

Hi

I stopped using my David SLS3 a while back as it was impossible (for me at least) to create a workflow whereby I could retopologize my scan mesh AND remap the UVs and keep the scanned texture. Has anyone managed to find a repeatable workflow to do this?

Cheers