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Retopologising and UV mapping a David 4.0 scan

Posted: 01 Mar 2018, 16:20
by formwurx
Hi

I stopped using my David SLS3 a while back as it was impossible (for me at least) to create a workflow whereby I could retopologize my scan mesh AND remap the UVs and keep the scanned texture. Has anyone managed to find a repeatable workflow to do this?

Cheers

Re: Retopologising and UV mapping a David 4.0 scan

Posted: 01 Mar 2018, 17:02
by Micr0
I don't work with textures much but why have you found this to be a David problem?

Re: Retopologising and UV mapping a David 4.0 scan

Posted: 18 Mar 2018, 19:12
by formwurx
It's a problem because as an end use scan I need something with good visual detail, but low poly and high quality textures. The textures and UVs generated by the David Scanner are so fragmented it's not realistic to try to retopologise them and bake normal maps and so forth - no client would pay the fee as it would be so time consuming compared to a decent photogrammetry scan. This is a real shame as the David scanner picks up more surface detail (in general) than photogrammetry.