Retopologising and UV mapping a David 4.0 scan
Posted: 01 Mar 2018, 16:20
Hi
I stopped using my David SLS3 a while back as it was impossible (for me at least) to create a workflow whereby I could retopologize my scan mesh AND remap the UVs and keep the scanned texture. Has anyone managed to find a repeatable workflow to do this?
Cheers
I stopped using my David SLS3 a while back as it was impossible (for me at least) to create a workflow whereby I could retopologize my scan mesh AND remap the UVs and keep the scanned texture. Has anyone managed to find a repeatable workflow to do this?
Cheers