Wanted to know problem of 3D scanned Model compared to regular Model

Discussions about software for post-processing, usage of 3d scans and everything else you might do after you have scanned an object.
Post Reply
Pravin Poudel
Posts: 1
Joined: 27 Nov 2022, 11:32

Wanted to know problem of 3D scanned Model compared to regular Model

Post by Pravin Poudel »

Hi, I am new to this group.

I wanted to know if is there any problem with 3D scanned Model that you have experienced compared to a normal model which you believe if we could make this, it would be easier to work with 3D scanned Model?

I recently got to try scanned 3D models from sketchfab and I was learning three.js ( 3d framework in javascript) and cannon-es (physics library).

While trying the 3D scanned model, I got to know that 3D scanned model is different than the normal model generated in Blender or Maya or any other modeling tool.

It was a 3D scan of the room from the inside.

So I had a problem adding a physics bounding box or collider in an element inside the room like a chair or chair.

So I wanted to solve this issue by making something that allows manually adding physics elements or colliders in the scene wherever we can irrespective of the object in the scene.

I want to add some more new features dedicated to the 3D scanned model but I am not familiar with 3D scanned models so I am struggling.

Can anyone help me, please !!! :cry: :cry: :cry: :cry:
kurtzanker
Posts: 6
Joined: 28 Sep 2022, 11:58

Re: Wanted to know problem of 3D scanned Model compared to regular Model

Post by kurtzanker »

Hello, I haven't encountered a situation quite like the one you've described here, but I'm still curious about the solutions.
Post Reply